Interview with Meg Duguid
February 28th, 2011 — 6:15pm
Neoteric Art: Give us some history on yourself.
Meg Duguid: I came to Chicago in 1995 to study at the School of the Art Institute, where I focused on ceramics and papermaking. Within a year of graduating with my BFA, I started throwing public fights (Fight 2000 series), and that’s what really started my personal investigation of performative practice (although it took me a year or two to conclude that I was a performance artist). Those works led me to start exploring laughter, smiling, and eventually comedy, and later opened my practice up into a larger exploration of relationships.
After the Fights 2000 series I did a series of works called The Great Guffaw, where I staged group laughing events at various locations throughout the city. My favorite one was on the CTA blue line, where I had about 15-20 people in a rush hour train car; when the doors would open, we would all laugh, and when they shut, we would stop. The effect became eerie to some rush hour travelers, annoying to others, and still others loved it—this was done a few years before flashmob started. In 2002 I had the opportunity to create my first work at the MCA for the summer solstice event, where I threw Dance with Me…, a silent dance party which took place on the front plaza of the MCA; a DJ spun a transmission to 50 wireless headsets that participants danced to. I also attempted to dig a hole to China in Dogmatic’s dirt room, and I later toilet-papered the Suburban and left town.
I left Chicago in 2003 to get my MFA at Bard College. Bard is a low residency program, so I spent three months there every summer for three years, which freed up nine months to develop new work. I spent my first break interning at the Headlands Center for the Arts just outside of San Francisco, and then the next year I moved to New York City. In 2009 I came back to Chicago. In the grand tradition of the Chicago Alternative Space, I opened Clutch Gallery, a 25-square-inch white cube located in the heart of my purse, which I have been curating since December 2009.
My practice transformed a lot while I was in San Francisco and New York. I fell in love with early comedy, I started to direct individuals in performances, and I began to sketch. During that time and up to now, my investigation of public performance has created a practice that is as much invested in the recording of the performative as it is in the initial act itself. Over the last few years I have been attempting to rip apart my studio practice and build it back into one that is studio driven, utilizing contemporary practice and its intersection with the performative
NA: A lot of your work seems like it is or could be cathartic for the participants. Is there an underlying psychological or therapeutic motive?
MD: This is not my intention. I am interested in the crafting of a moment and the setting up of relationships. When I enlist groups of people, I may be interested in relationships of strangers to each other while participating in an activity, or I might be interested in a specific act itself and how it functions. In grad school I shot a series of portraits of fellow students smiling for as long as they could. The result was a series of videos that ran from 2 to 30 minutes that captured all the stages of smile from painful to forced to genuine.
At the outset of much of my work, I have a picture of what I want the piece to act like, contemplating how performers can be moved around, what method of recording makes sense, where the work is going to happen, and if the architecture of the space plays a major role within the way the work can be created. Last year, I created Everyone Is a Bathing Beauty, where I shot a silent film over the course of a week using the patrons of the Museum of Contemporary Art. In this work I was interested in how bodies can work together to create a shot as well as how a prop can become a character. The piece was loosely based on George Bernard Shaw's classic play Pygmalion, with a Busby Berkeley twist. Visitors to the museum performed in either a large-scale Busby Berkeley dance scene or short, scripted scenes in which they played the role of Henry Higgins, Eliza Doolittle, or a supporting character. The scenes were edited into a finished film with a loose narrative. The silent movie features numerous Higginses, Doolittles, and supporting characters of varying age, gender, race, and physical appearance.
NA: Describe the relationship between performative work and more traditional studio art, like painting and drawing.
MD: I have found that the term performance art no longer encompasses what it is I do. I am actively seeking to articulate the relationships I am making between the performative and photography, video, sculpture, and drawing.
Drawing has proved to be a really effective tool for me in a few ways. First, for creating objects that stand in for the real deal. A mustache can suddenly just be a drawing of one held up in front of one’s face, and that’s enough for the viewer to say “Hey, look. A mustache.” In Everyone Is a Bathing Beauty, I was able to use a simple drawing of a bathing suit on a Tyveck jumpsuit as a reference for old Hollywood glamour. Of course, when drawing is used like this, it also references cartoon and fantasy just a bit.
Second, drawing is a really nice tool to use in conjunction with photographs of an action. In 2003, I started a series of street performances based in early filmic comedy. These performances derived from the simple question of what happens when you take a comedic moment out of its media context and re-present it in real life. While performing these acts in public, I have found that video cameras become too intrusive and upset the performance, usually contextualizing it as reality television, rather than being a calculated moment. As a result I switched my format to still photography, which allowed my documenters to remain as unobtrusive as tourists or other passersby.
When I got the photos back, I began to ask myself, how do I make this more than just documentation? It’s this question that led me to start erasing the performers out of the images and drawing them back in. The result is a photograph of an actual place and time with a comic book performer doing the action. It plays with the idea of what is real and what isn’t, as well as starts to refer to the idea of comic in all its meanings.
In the autumn of 2007, I staged a 15-person slapstick performance in Battery Park in New York City. The performance consisted of an all-female cast, 5 photographers, and the backdrop of a the Statue of Liberty. I am currently in the process of creating a comic book from it. This piece has taken up various portions of the last three years and hasn’t seen the light of day yet. Some day it will be finished.
Last year I started Smashing Pumpkins, a work all about how to film a falling pumpkin, make an action painting, and reference time-slice photography. Making use of 30 pumpkins, a ladder, a video camera, a digital sound recorder, a canvas, and a performer, I placed a ladder in the center of a circular perimeter (the splat zone). Around the splat zone, 30 marks were made, each one corresponding to a pumpkin drop, and a video camera was moved to each mark so each splat was shot from a different angle. The pumpkins were dropped one at a time, splatting onto the canvas.
Smashing Pumpkins was edited using the visual effect known as "bullet time," which was popularized by the movie The Matrix. This technique is achieved as an expansion of a photography technique known as time-slice photography. As Smashing Pumpkins is an intersection of multiple acts rather than one, the time slice taking place mid-drop was generated by the 30 pumpkins in the performance, creating an imperfect animation effect that represents the performance as a whole. Additionally the canvas covering the splat zone was preserved as a painting and will eventually be stretched.
NA: During the creation of a piece, has anything ever happened that has changed the work from what was expected?
MD: This describes almost every piece I have ever made. Because each work is heavily dependent on the conditions of the space it’s in, who is in the audience, and sometimes the weather; there are things I just can’t predict will happen. My practice relies on the ability to structure a work around how I think it should function and then adjust to the reality of what it is.
NA: What are some of the challenges you face when creating your work?
MD: Outside of the general issues that artists can face—the need for a day job, lack of funding, the want for more exposure, etc). I look at the challenges I face when making a piece as a part of the process. From the physical challenges of going up and down a ladder 30 times in high-heels, or smiling for as long as I can, to encountering gale-force winds on performance day, or people just not coming out to participate.
NA: How do you see your work evolving in the future?
MD: It the future my work will become like the threads of a blog, where each piece generates the next iteration. Right now I am getting a handle on generating one iteration away from the performative moment, with a comic book, a video, or a drawing, etc. I am also hoping to start going back into older works and finding their next step in the threads of my art practice.
NA: When was the last time you laughed so hard you couldn't breathe or you cried?
MD: A few weeks ago. My husband and I had a two-person dance party to Sheena Easton. Needless to say I ended up on the floor in hysterics. If you want to see me laughing hysterically when I was in my early 20’s over the word monkey, you can click here.
www.megduguid.com







